PM3.6 - Donkey Kong - Common Subroutine 0x9019a9f0

  1. CreateInterrupt { interrupt_id: None, action: Squat, requirement: ((InternalConstantInt(ControlStickYAxisReverse) GreaterThanOrEqual InternalConstantInt (0xc72))) }
  2. CreateInterrupt { interrupt_id: Some(10043), action: JumpSquat, requirement: (ButtonPress value(2)) }
  3. Return